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A forbidden game held in hand yugioh
A forbidden game held in hand yugioh







a forbidden game held in hand yugioh

As Simon walks away, he is informed by a guard that the high priest Heishin has invaded the palace, using a strange magic. When Atem returns to the palace, he is quickly sent to bed by Simon Muran, his tutor and advisor. After the ceremony, Atem duels one of the priests, named Seto, and defeats him. While there, they witness a ceremony performed by the mages, which is darker than the ceremonies that they normally perform. The game begins in ancient Egypt, with Prince Atem sneaking out of the palace to see his friends, Jono and Teana, at the dueling grounds. He is taking part in a tournament when he is tasked by Atem with retrieving relics that the Prince needs to complete his quest, which are held by some of the contestants in the tournament. For this part, the protagonist is Yugi Mutou. Part of the game takes place in modern times. It is later revealed that Heishin seeks to usher the return of Nitemare, an ancient evil wizard.

#A FORBIDDEN GAME HELD IN HAND YUGIOH FREE#

After the high priest Heishin overthrows the Pharaoh, Atem sets out to free Egypt from Heishin’s rule. The only issue that arises is that when these staples are in short supply, it makes the game very expensive to play.Throughout most of the game, the protagonist is Atem, the Prince of Ancient Egypt. By giving every deck a means to deal with these boards just like every deck has a means to deal with backrow, it creates a far more diverse format. Another part of the reason was because combo decks by nature have far more synergy and create far more explosive plays that allow them to generate massive gains in both tempo and card advantage when they go first.

a forbidden game held in hand yugioh

Part of this reason was the abundance of mass backrow removal options that backrow decks struggled to deal with. Monster-oriented combo decks have always been generally more powerful than backrow-oriented decks. With regards to what I think about it, I think it's pretty damn healthy personally. Alpha is only good if you're playing a Tri-Beast archetype and even then, I'd still prefer Pank. Not even Evenly Matched or Lightning Storm could match the sheer level of versatility that Pank brought to the table and it's also why Alpha is vastly inferior to Pank. He was incredibly versatile and had basically no drawbacks. Pank is good not just against monster-heavy boards, but against backrow-heavy boards as well. Part of the reason they don't see as much play as Pank did is because they are only good against monster-heavy boards. Vishuda, Mind Control, Instant Fusion, etc. Thirdly, we already have tons of cards like them. You can't bring out Pank or Alpha under Vanity's Ruler and neither can neither attack nor activate their effect under Calamities. Secondly, Pankratops does nothing against the best decks of the current format. Might as well bring up Maxx C if you're going to go back multiple years. At least Dark Ruler No More had a simple restriction of not doing any damage that turn which affected all decks using it equally. In that sense, Droplet goes from being splashable to almost archetype specific. However, a deck like Pendulum really can't even use Droplet because the cost is way too great for them to bear. Plus, you can use S/T you've already activated to pay cost which makes it even easier. Take Phantom Knights for example in that deck, there's basically no cost to activate droplet and break your opponent's board. Secondly, the discard cost, which is meant to make the card more fair, actually makes it so that some archetypes get rewarded for playing Droplet, while other can't play it at all. Right off the bat, not being able to interact with it makes it borderline broken. On a related note, I don't think Forbidden Droplet is a well designed card. There's plenty of ways to both break a board without negates, and to have a strong end board that can interact with your opponent without negates. I prefer cards that do different things besides "negate and destroy/banish", such as bounce to hand, spin to deck, flip face down, halve/change atk to zero, change battle position, swap atk/def, swap control, equip, etc.

a forbidden game held in hand yugioh

I also agree that cards like Pankratops and Alpha are the way to go, but I think handtraps are ok as well.









A forbidden game held in hand yugioh